// IOVdidTry.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Asset.prototype;
/**
* <strong>IOVdidTry</strong> is a method to check whether
* it was attempted to use this asset as an indirect object by the specified verb.
* <br><br>
* <strong>_iDidTry</strong> is an alias meant for authors.
* @memberOf adventurejs.Asset
* @method adventurejs.Asset#IOVdidTry
* @param {String} verb
* @returns {Boolean}
*/
p.IOVdidTry = p._iDidTry = function Asset_IOVDidTry(verb)
{
if( !verb || !this.game.dictionary.verbs[verb] ) return false;
if( this.iov[verb] )
{
return this.iov[verb].did_try;
}
else if( this.did_try_verb_count[verb] )
{
return ( this.did_try_verb_count[verb]?.noun2 > 0 || this.did_try_verb_count[verb]?.noun3 > 0 );
}
return false;
}
}());