// $directions.js
(function () {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Game.prototype;
/**
* Convenience method to get the exit directions of the current room asset.
* @method adventurejs.Game#$directions
* @memberOf adventurejs.Game
* @returns {Object}
*/
p.$directions = function Game_directions() {
return this.getAsset(this.world._currentRoom).$directions();
};
})();