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// setRoom.js

(function() {
  /*global adventurejs A*/ 
  "use strict";

	var p = adventurejs.Display.prototype;

	/**
	 * Set Room in status bar.
	 * @method adventurejs.Display#setRoom
	 * @param {String} name Sets the Status Bar's Room field.
	 * @returns {adventurejs.Display} Returns the instance the method is called on (useful for chaining calls.)
	 * @chainable
	 */
	p.setRoomName = function Display_setRoomName(name) 
  {
		this.roomEl.innerHTML = name;
		return this;
	}

}());