// createVerbDock.js
(function () {
/*global adventurejs A*/
var p = adventurejs.Display.prototype;
/**
* <strong>createVerbDock()</strong> is a method for creating
* custom verb docks. It takes a generic object containing an id,
* a list of verbs, and an optional list of css classes to be
* applied to the element. Any verbs supplied will have buttons
* created for them. Verb docks will be created at runtime, and
* can be styled with any custom CSS.
* To create a new verb dock:
*
* <pre class="display"><code class="language-javascript">MyGame.createVerbDock({
* "id":"MyVerbDock",
* "cssclasses":["custom"],
* "verbs": ["save","restore","examine","take","use","drop"],
* });
* </code></pre>
*
* For more information, see
* <a href="/doc/GUI_VerbDocks.html">GUI Verb Dock</a>.
* @method adventurejs.Display#createVerbDock
* @param {Object} properties HTML ID, CSS classes, and verbs.
* @returns {Element} Returns the HTML element of the verb dock.
*/
p.createVerbDock = function Display_createVerbDock(properties) {
console.warn("createVerbDock", properties);
let author_element;
let dock;
if (properties.id) {
author_element = document.querySelector("#" + properties.id);
}
dock = author_element ? author_element : document.createElement("div");
if (properties.id) {
dock.setAttribute("id", properties.id);
}
dock.classList.add("game_verbdock_container", "ajs-dock-wrapper");
if (properties.cssclasses) {
for (var item in properties.cssclasses) {
dock.classList.add(properties.cssclasses[item]);
}
}
let verbs = document.createElement("div");
verbs.classList.add("verbdock", "verbs");
dock.appendChild(verbs);
if (properties.clear) {
let clearbtn = document.createElement("button");
clearbtn.classList.add("dock_button", "btn_verb", "btn_clearverbs");
clearbtn.innerHTML = "✖";
clearbtn.game = this.game;
clearbtn.addEventListener("click", function () {
this.game.clearInput();
});
verbs.appendChild(clearbtn);
}
properties.verbs.forEach(function (verb) {
if ("string" === typeof verb) {
verb = {
verb: verb,
parse: this.game.dictionary.verbs[verb]?.canBeIntransitive()
? false
: true,
};
}
let btn = document.createElement("button");
btn.dataset.verb = verb.verb;
btn.dataset.parse = verb.parse ? verb.parse : false;
btn.classList.add(btn.dataset.verb, "dock_button", "btn_verb");
if (verb.cssclasses) {
for (var item in verb.cssclasses) {
btn.classList.add(verb.cssclasses[item]);
}
}
btn.innerHTML += `<span class="verb name">${verb.verb}</span>`;
//console.warn(verb.verb,this.game.image_lookup[verb.verb]);
if (this.game.image_lookup[verb.verb]) {
btn.classList.add("hasimage");
btn.innerHTML += `<span class="verb icon"><img src="${this.game.image_lookup[verb.verb]}"/></span>`;
}
btn.game = this.game;
btn.addEventListener("click", function () {
console.warn("clicked", this);
if (this.dataset.parse === "true") {
this.game.sendToParser(this.dataset.verb);
} else {
this.game.sendToInput(this.dataset.verb);
}
});
verbs.appendChild(btn);
}, this);
this.verbdocks.push(dock);
if (!author_element) {
this.displayEl.appendChild(dock);
}
return dock;
};
})();