// follow.js
(function () {
/* global adventurejs A */
/**
* @augments {adventurejs.Verb}
* @class follow
* @ajsnode game.dictionary.verbs.follow
* @ajsconstruct MyGame.createVerb({ "name": "follow", [...] });
* @ajsconstructedby adventurejs.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading InteractionVerbs
* @summary Verb that means follow, as in "follow fox".
* @tutorial BasicVerbs_Subscriptions
* @tutorial AdvancedVerbs_VerbAnatomy
* @tutorial AdvancedVerbs_VerbProcess
* @tutorial AdvancedVerbs_ModifyVerbs
* @tutorial AdvancedVerbs_ModifyVerbs
* @classdesc
* <pre class="display border outline">
* <span class="ajs-player-input">> follow fox</span>
* You follow the fox. It leads you on a merry chase through the mall.
* </pre>
* <p>
* Follow doesn't provide any special logic.
* Authors wanting to make use of it may need
* to use a method such as verb hooks. See
* <a href="/doc/BasicVerbs_PhaseHooks.html">Verb Phases</a>
* to learn more.
* </p>
* @todo follow character, follow character into thing
* @ajsverbreactions
* @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
*/
A.Preverbs.follow = {
name: "follow",
past_tense: "followed",
synonyms: [],
gerund: "following",
can_try: true,
/**
* @ajsverbstructures
* @memberof follow
*/
accepts_structures: ["verb noun", "verb noun preposition noun"],
/**
* @memberof follow
* @ajsverbphrase
* phrase1:
* {
* accepts_noun: true,
* noun_must_be:
* {
* known: true,
* },
* },
*/
phrase1: {
accepts_noun: true,
noun_must_be: { known: true },
},
/**
* @memberof follow
* @ajsverbphrase
* phrase2:
* {
* accepts_noun: true,
* noun_must_be:
* {
* known: true,
* },
* accepts_preposition: true,
* requires_preposition: true,
* },
*/
phrase2: {
accepts_noun: true,
noun_must_be: { known: true },
accepts_preposition: true,
requires_preposition: true,
preposition_must_be: [
"to",
"through",
"in",
"on",
"under",
"behind",
"over",
],
},
/**
* @memberof follow
* @ajsverbparams
* with_params: {},
*/
with_params: {},
doTry: function () {
var input = this.game.getInput();
var subject = input.getSubject();
var direct_object = input.getAsset(1);
var direct_preposition = input.getPreposition(1);
var indirect_object = input.getAsset(2);
var indirect_preposition = input.getPreposition(2);
var room = subject.getRoom();
var msg = "";
// verb enabled?
if (!direct_object.isDOV(this.name)) {
this.game.debug(
`D1666`,
`${this.name}.js `,
`${direct_object.id}.dov.${this.name}.enabled is false `
);
msg += `{We} can't ${this.name} ${direct_object.article_name}. `;
this.handleFailure(msg);
return null;
}
// sentence structure: verb noun preposition noun
if (input.hasStructure("verb noun preposition noun")) {
// can indirect object be used?
if (!indirect_object.isIOV(this.name)) {
this.game.debug(
`D1684`,
`${this.name}.js `,
` ${indirect_object.id}.iov.${this.name}.enabled is false `
);
msg += `${indirect_object.Article_name} doesn't appear to be edible. `;
this.handleFailure(msg);
return false;
}
// single use indirect object?
if (
indirect_object.allowVerbOnce(this.name, "iov") &&
indirect_object.iDidVerb(this.name, "iov")
) {
this.game.debug(
`D1691`,
`${this.name}.js `,
` ${indirect_object.id}.iov.${
this.name
}.once and ${indirect_object.id}.did.${this.name}.indirectly is ${
indirect_object.did[this.name].indirectly
} `
);
msg += `${indirect_object.Article_name} has already been eaten enough. `;
this.handleFailure(msg);
return null;
}
}
return true;
},
doSuccess: function () {
var input = this.game.getInput();
var subject = input.getSubject();
var direct_object = input.getAsset(1);
var direct_preposition = input.getPreposition(1);
var indirect_object = input.getAsset(2);
var indirect_preposition = input.getPreposition(2);
var room = subject.getRoom();
var results;
var msg = "";
// compose output
msg +=
`{We} ${this.agree()}` +
(direct_preposition ? " " + direct_preposition : "") +
(" " + direct_object.article_name) +
(indirect_preposition ? " " + indirect_preposition : "") +
(indirect_object ? " " + indirect_object.article_name : "") +
`. `;
// --------------------------------------------------
// print output
// --------------------------------------------------
return this.handleSuccess(msg);
},
};
})();