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// getNestId.js
(function() {
	/*global adventurejs A*/ 
  "use strict";
  var p = adventurejs.Character.prototype;	
  /**
   * @memberOf adventurejs.Character
	 * @method adventurejs.Character#getNestId
   * @returns {String}
   */
  p.getNestId = function Character_getNestId() 
  {
    if( "undefined" === typeof this.nest 
    || Object.keys( this.nest ).length === 0 ) 
    {
      return "";
    }
    return this.nest[ Object.keys( this.nest )[0] ];
    //return this.getNest();
  }
}());