// getNestId.js
(function () {
/*global adventurejs A*/
var p = adventurejs.Character.prototype;
/**
* @memberOf adventurejs.Character
* @method adventurejs.Character#getNestId
* @returns {String}
*/
p.getNestId = function Character_getNestId() {
if (
"undefined" === typeof this.nest ||
Object.keys(this.nest).length === 0
) {
return "";
}
return this.nest[Object.keys(this.nest)[0]];
//return this.getNest();
};
})();