// getNest.js
(function () {
/*global adventurejs A*/
var p = adventurejs.Character.prototype;
/**
* Returns the ID of character asset's nest parent
* or a blank string.
* @memberOf adventurejs.Character
* @method adventurejs.Character#getNest
* @return {String}
*/
p.getNest = function Character_getNest() {
// if( "undefined" === typeof this.nest
// || Object.keys( this.nest ).length === 0 )
// {
// return "";
// }
// return this.nest[ Object.keys( this.nest )[0] ];
return this.nest;
};
})();