// $getKeys.js
(function () {
/*global adventurejs A*/
var p = adventurejs.Character.prototype;
/**
* Returns a list of keys that player is carrying, if any,
* to unlock the specified asset.
* @memberOf adventurejs.Character
* @method adventurejs.Character#$getKeys
* @param {Object|String} direct_object An asset or asset ID to unlock.
* @returns {Array} An array of Key assets, if player has any.
*/
p.$getKeys = function Character_getKeys(direct_object) {
return this.findNestedIndirectObjects("unlock", direct_object);
};
})();