// Information.js
(function () {
/* global adventurejs A */
/**
* @ajspath adventurejs.Atom.Asset.Intangible.Information
* @augments adventurejs.Intangible
* @class adventurejs.Information
* @ajsconstruct MyGame.createAsset({ "class":"Information", "name":"foo", [...] })
* @ajsconstructedby adventurejs.Game#createAsset
* @ajsnavheading IntangibleClasses
* @param {String} game_name The name of the top level game object.
* @param {String} name A name for the object, to be serialized and used as ID.
* @summary A class for storing transmissible information such as passwords.
* @classdesc
* <p>
* <strong>Information</strong> is a special class of
* {@link adventurejs.Intangible|Intangible}
* meant for things like names and passwords, as in
* "type name" or "enter password".
* </p>
* <h3 class="examples">Example:</h3>
* <pre class="display"><code class="language-javascript">MyGame.createAsset({
* class: "Information",
* name: "password",
* value: "1234"
* });
* </code></pre>
**/
class Information extends adventurejs.Intangible {
constructor(name, game_name) {
super(name, game_name);
this.class = "Information";
this.value = "";
this.is.information = true;
this.is.global = true;
this.is.abstract = true;
// write "foo" on page
// write "foo" on page with pen
this.setDOV("write");
// say "hello" to man
this.setDOV("say");
//type "hello" on keyboard
this.setDOV("type");
// enter "hello" on
this.setDOV("enter");
}
validate(game) {
super.validate(game);
return true;
}
}
adventurejs.Information = Information;
})();