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// selectReservoirIfSubstance.js

(function () {
  /*global adventurejs A*/

  var p = adventurejs.Parser.prototype;

  /**
   * Exclude from a list of assets all assets that are not
   * substance reservoirs such as a lake or a beach, only if
   * a substance was specified.
   * @method adventurejs.Parser#selectReservoirIfSubstance
   * @memberOf adventurejs.Parser
   * @param {Array} list
   * @returns {Array}
   */
  p.selectReservoirIfSubstance = function Parser_selectReservoirIfSubstance(
    list
  ) {
    this.game.log(
      "L1248",
      "log",
      "high",
      "selectReservoirIfSubstance.js > received " + String(list),
      "Parser"
    );
    if ("string" === typeof list) list = [list];
    if (!Array.isArray(list)) {
      this.game.log(
        "L1249",
        "warn",
        "critical",
        "selectReservoirIfSubstance.js > received non-array",
        "Parser"
      );
      return [];
    }
    var foundObjects = [];
    for (var i = 0; i < list.length; i++) {
      var split = list[i].split(":");
      if (split.length === 1) {
        foundObjects.push(list[i]);
        continue;
      }
      var object;
      object = this.game.getAsset(list[i]);
      if (object.$is("reservoir")) {
        foundObjects.push(list[i]);
        continue;
      }
    }
    this.game.log(
      "L1250",
      "log",
      "high",
      "selectReservoirIfSubstance.js > returns " + String(foundObjects),
      "Parser"
    );
    return foundObjects;
  };
})();