// printRoomExits.js
(function () {
/* global adventurejs A */
var p = adventurejs.Game.prototype;
/**
*
* @method adventurejs.Game#printRoomExits
* @memberOf adventurejs.Game
* @param {Object} room A room to be printed. Defaults to current room.
*/
p.printRoomExits = p.$printExits = function Game_printRoomExits(
room = this.world[this.world._room]
) {
var exits = this.getRoomExits();
if (exits) this.print(exits);
return true;
};
})();