// printRoom.js
(function () {
/* global adventurejs A */
var p = adventurejs.Game.prototype;
/**
* Print room description to game display.
* Includes input, room name, and room description.
* Defaults to current room, but can accept a room param.
* Calling the function with params.verbose set to true
* will override global verbosity settings and try to
* print a verbose description.
* <br><br>
* For example:
* <pre class="code">printRoom( { verbose: true } )</pre>
* @method adventurejs.Game#printRoom
* @memberOf adventurejs.Game
* @param {Object} params
* @todo Formalize handling for description/brief/verbose descriptions
*/
p.printRoom = function Game_printRoom(params = {}) {
this.game.log(
"L1083",
"log",
1,
`[printRoom.js] print ${this.world._room} description`,
"Game"
);
const { verbose = false, room = this.game.world[this.game.world._room] } =
params;
this.game.print(this.game.getRoomDescription(params));
if (this.game.settings.print_room_exits && !room.is.dark) {
this.game.print(this.game.getRoomExits());
}
if (this.game.settings.print_room_contents && !room.is.dark) {
this.game.print(this.game.getRoomContents());
}
return this;
};
})();