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// printInput.js

(function () {
  /* global adventurejs A */

  var p = adventurejs.Game.prototype;

  /**
   *
   * @method adventurejs.Game#printInput
   * @memberOf adventurejs.Game
   * @param {String} input
   */
  p.printInput = function Game_printInput(input) {
    this.display.printInput(input);
  };
})();