// printInput.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Game.prototype;
/**
*
* @method adventurejs.Game#printInput
* @memberOf adventurejs.Game
* @param {String} input
*/
p.printInput = function Game_printInput( input) {
this.display.printInput(input);
}
}());