// printInferred.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Game.prototype;
/**
* Print an inference to the display, appending it to the turn's input.
* @method AdventureJS.Game#print
* @memberOf AdventureJS.Game
* @param {String} msg
* @param {String} classes
*/
p.printInferred = function Game_printInferred(msg = "", classes = "") {
const input = this.game.getInput();
if (!this.game.settings.print_inferred) return;
if (input.getNoun(1) === "all") return;
if (input.parsed_input === "all") return;
if (input.parsed_input.includes(",")) return;
if (input.verified_sentence.phrase1?.parsedNoun?.is_plural) return;
if (this.game.parser.input_queue.length > 0) return;
if (!classes.includes("ajs-inferred")) {
classes += " ajs-inferred";
}
if (msg) msg = `(${msg})`;
// send to display
if (msg) this.game.print(msg, classes);
};
})();