// getLastTurn.js
(function () {
/*global adventurejs A*/
var p = adventurejs.Game.prototype;
/**
* Convenience method to get this turn's input.
* @method adventurejs.Game#getLastTurn
* @memberOf adventurejs.Game
* @returns {Object}
*/
p.getLastTurn = function Game_getLastTurn() {
return this.parser.input_history[1];
};
})();