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// getLastTurn.js

(function() {
  /*global adventurejs A*/ 
  "use strict";

	var p = adventurejs.Game.prototype;

  /**
   * Convenience method to get this turn's input. 
   * @method adventurejs.Game#getLastTurn
   * @memberOf adventurejs.Game
   * @returns {Object}
   */
   p.getLastTurn = function Game_getLastTurn() 
  {
    return this.parser.input_history[ 1 ];
	}
	
}());