// getLastTurn.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Game.prototype;
/**
* Convenience method to get this turn's input.
* @method adventurejs.Game#getLastTurn
* @memberOf adventurejs.Game
* @returns {Object}
*/
p.getLastTurn = function Game_getLastTurn()
{
return this.parser.input_history[ 1 ];
}
}());