// getInput.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Game.prototype;
/**
* Convenience method to get this turn's input.
* @method adventurejs.Game#getInput
* @memberOf adventurejs.Game
* @returns {Object}
*/
p.getInput = p._input = function Game_getInput()
{
return this.parser.input_history[ 0 ];
}
}());