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//createGlobalScenery.js

(function () {
  /*global adventurejs A*/

  var p = adventurejs.Game.prototype;

  /**
   * Create global scenery.
   * @memberOf adventurejs.Game
   * @method adventurejs.Game#createGlobalScenery
   * @kind function
   */
  p.createGlobalScenery = function Game_createGlobalScenery() {
    //console.warn( "createGlobalScenery" );
    for (var i = 0; i < A.GlobalAssets.Scenery.length; i++) {
      var precursor = A.GlobalAssets.Scenery[i];
      precursor.class = "Scenery";
      precursor.id = "global_" + A.serialize(precursor.name);
      var description =
        precursor.descriptions?.look || precursor.description || "";
      let asset = this.game.createAsset(precursor).set({
        is: {
          global: true,
          known: true,
          seen: true,
        },
        descriptions: { look: description },
      });
      // console.warn("id", asset.id, "name", asset.name);
    }
  };
})();