//createGlobalScenery.js
(function () {
/*global adventurejs A*/
var p = adventurejs.Game.prototype;
/**
* Create global scenery.
* @memberOf adventurejs.Game
* @method adventurejs.Game#createGlobalScenery
* @kind function
*/
p.createGlobalScenery = function Game_createGlobalScenery() {
//console.warn( "createGlobalScenery" );
for (var i = 0; i < A.GlobalAssets.Scenery.length; i++) {
var precursor = A.GlobalAssets.Scenery[i];
precursor.class = "Scenery";
precursor.id = "global_" + A.serialize(precursor.name);
var description =
precursor.descriptions?.look || precursor.description || "";
let asset = this.game.createAsset(precursor).set({
is: {
global: true,
known: true,
seen: true,
},
descriptions: { look: description },
});
// console.warn("id", asset.id, "name", asset.name);
}
};
})();