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// createGlobalFloors.js

(function () {
  /*global adventurejs A*/

  var p = adventurejs.Game.prototype;

  /**
   * Create global floors (although there's only one).
   * @memberOf adventurejs.Game
   * @method adventurejs.Game#createGlobalFloors
   * @kind function
   */
  p.createGlobalFloors = function Game_createGlobalFloors() {
    //console.warn( "createGlobalFloors" );
    for (var i = 0; i < A.GlobalAssets.Floors.length; i++) {
      var precursor = A.GlobalAssets.Floors[i];
      precursor.id = "global_floor";
      precursor.class = "Floor";
      let asset = this.game.createAsset(precursor).set({
        is: {
          global: true,
          known: true,
          seen: true,
        },
        descriptions: { look: precursor.description },
      });
      // console.warn("id", asset.id, "name", asset.name);
    }
  };
})();