//createGlobalConcepts.js
(function () {
/* global adventurejs A */
var p = adventurejs.Game.prototype;
/**
* Create global scenery.
* @memberOf adventurejs.Game
* @method adventurejs.Game#createGlobalConcepts
* @kind function
*/
p.createGlobalConcepts = function Game_createGlobalConcepts() {
this.createAsset({
class: "GlobalString",
id: "global_string",
nameless: true,
}); // for string-in-string
this.createAsset({
class: "GlobalNumber",
id: "global_number",
nameless: true,
}); // for numbers in input
this.createAsset({
class: "GlobalTurn",
id: "global_turn",
nameless: true,
}); // for "wait x turns"
this.createAsset({
class: "GlobalMinute",
id: "global_minute",
nameless: true,
}); // for "wait x minutes"
};
})();