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// updateExitDocks.js

(function () {
  /* global adventurejs A */

  var p = adventurejs.Display.prototype;

  /**
   * Update exits in exit docks.
   * @method adventurejs.Display#updateExitDocks
   * @param {Object} properties
   */
  p.updateExitDocks = function Display_updateExitDocks(properties) {
    if (this.exitdocks.length === 0) return;
    const room = this.game.world[this.game.world._room];
    let output = "";
    let exits = "";

    if (this.game.settings.print_room_exits) {
      if (room.is.dark) {
        exits = ""; // @TODO
      } else {
        exits = A.handlePlaceholders.call(this.game, this.game.getRoomExits());
      }
    }
    output = `<div class="ajs-exits-container ajs-output"><span class="ajs-p">${exits}</span></div>`;

    this.exitdocks.forEach(function (dock) {
      dock.innerHTML = output;
    });
  };
})();