// update.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Display.prototype;
/**
* Update all visual elements of the display.
* @method AdventureJS.Display#update
* @returns {AdventureJS.Display} Returns the instance the method is called on (useful for chaining calls.)
* @chainable
*/
p.update = function Display_update() {
// this.updateVerbDocks();
this.updateInventoryDocks();
this.updateCompasses();
this.updateRoom();
this.updateRoomImage();
this.updateRoomDocks();
this.updateContentDocks();
this.updateExitDocks();
};
})();