// unquiet.js
(function () {
/* global AdventureJS A */
/**
* @augments {AdventureJS.Dictionary.Verb}
* @class unquiet
* @ajsnode game.dictionary.verbs.unquiet
* @ajsconstruct MyGame.createVerb({ "name": "unquiet", [...] });
* @ajsconstructedby AdventureJS.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading UtilityVerbs
* @summary Verb meaning to unquiet random events. It's up to authors whether to use it.
* @tutorial BasicVerbs_Subscriptions
* @tutorial Reference_HowAVerbIsBuilt
* @tutorial Reference_HowAVerbWorks
* @tutorial AdvancedVerbs_ModifyVerbs
* @tutorial AdvancedVerbs_ModifyVerbs
* @classdesc
* <div class="display">
* <div class="ajs-player-input">> unquiet</div>
* <div class="ajs-p">Ok, I'll stop suppressing random events.</div>
* </div>
* <p>
* <strong>unquiet</strong> allows a player to disable
* suppression of random ambient events if the author has
* provided support for it.
* </p>
*/
A.Dictionary.VerbDefinitions.unquiet = {
name: "unquiet",
synonyms: [],
/**
* @ajsverbstructures
* @memberof unquiet
*/
accepts_structures: ["verb"],
do: function () {
var input = this.game.getInput();
this.game.settings.quiet = false;
var msg = "Ok, I'll stop suppressing random events. ";
if (msg) this.game.print(msg, input.output_class);
return true;
},
};
})();