// talk.js
(function () {
/* global adventurejs A */
/**
* @augments {adventurejs.Verb}
* @class talk
* @ajsnode game.dictionary.verbs.talk
* @ajsconstruct MyGame.createVerb({ "name": "talk", [...] });
* @ajsconstructedby adventurejs.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading ConversationVerbs
* @summary Verb that means talk, as in "talk to robot".
* @tutorial BasicVerbs_Subscriptions
* @tutorial AdvancedVerbs_VerbAnatomy
* @tutorial AdvancedVerbs_VerbProcess
* @tutorial AdvancedVerbs_ModifyVerbs
* @tutorial AdvancedVerbs_ModifyVerbs
* @classdesc
* <pre class="display border outline">
* <span class="ajs-player-input">> talk to robot</span>
* You make advances on the robot. Meep morp!
* </pre>
* <p>
* <strong>Talk</strong> can be intransitive,
* meaning it takes no object. Talk doesn't
* provide any special logic.
* Authors wanting to make use of it may need
* to use a method such as verb hooks. See
* <a href="/doc/BasicVerbs_PhaseHooks.html">Verb Phases</a>
* to learn more.
* </p>
* @todo talk to character, talk to character through thing
* @ajsverbreactions
* @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
*/
A.Preverbs.talk = {
name: "talk",
past_tense: "talked",
synonyms: [],
gerund: "talking",
can_try: true,
/**
* @ajsverbstructures
* @memberof talk
*/
accepts_structures: [
"verb",
"verb noun",
"verb preposition noun",
"verb noun preposition noun",
"verb preposition noun preposition noun",
],
/**
* @memberof talk
* @ajsverbphrase
* phrase1:
* {
* accepts_noun: true,
* accepts_preposition: true,
* noun_must_be:
* {
* known: true,
* },
* accepts_preposition: true,
* preposition_must_be: [ "to", "at", "through", "in" ],
* },
*/
phrase1: {
accepts_noun: true,
noun_must_be: { known: true },
accepts_preposition: true,
preposition_must_be: ["to", "at", "through", "in"],
},
/**
* @memberof talk
* @ajsverbphrase
* phrase2:
* {
* accepts_noun: true,
* noun_must_be:
* {
* known: true,
* },
* accepts_preposition: true,
* requires_preposition: true,
* },
*/
phrase2: {
accepts_noun: true,
noun_must_be: { known: true },
accepts_preposition: true,
requires_preposition: true,
preposition_must_be: ["to", "at", "through", "in"],
},
/**
* @memberof talk
* @ajsverbparams
* with_params: {},
*/
with_params: {},
doTry: function () {
var input = this.game.getInput();
var subject = input.getSubject();
var direct_object = input.getAsset(1);
var direct_preposition = input.getPreposition(1);
var indirect_object = input.getAsset(2);
var indirect_preposition = input.getPreposition(2);
var room = subject.getRoom();
var msg = "";
if (subject.is.mute) {
this.game.debug(`D1653`, `${this.name}.js `, ` ${subject.id}.is.mute `);
msg += `{We} can't talk at all. `;
this.handleFailure(msg);
return null;
}
if (room.is.vacuum) {
this.game.debug(`D1656`, `${this.name}.js `, ` ${room.id}.is.vacuum `);
msg += `In space, no one can hear you scream. `;
this.handleFailure(msg);
return null;
}
if (input.hasStructure("verb noun")) {
direct_preposition = "to";
input.setStructure("verb preposition noun");
}
if (input.hasStructure("verb noun preposition noun")) {
direct_preposition = "to";
input.setStructure("verb preposition noun preposition noun");
}
return true;
},
doSuccess: function () {
var input = this.game.getInput();
var subject = input.getSubject();
var direct_object = input.getAsset(1);
var direct_preposition = input.getPreposition(1);
var indirect_object = input.getAsset(2);
var indirect_preposition = input.getPreposition(2);
var room = subject.getRoom();
var results;
var msg = "";
// compose output
if (input.hasStructure("verb")) {
msg += `{We} mumble a few words to {ourself}. `;
} else {
msg +=
`{We} ${this.agree()}` +
(direct_preposition ? " " + direct_preposition : "") +
(" " + direct_object.article_name) +
(indirect_preposition ? " " + indirect_preposition : "") +
(indirect_object ? " " + indirect_object.article_name : "") +
`. `;
}
// --------------------------------------------------
// print output
// --------------------------------------------------
return this.handleSuccess(msg);
},
};
})();