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// show.js

(function () {
  /*global adventurejs A*/

  /**
   * @augments {adventurejs.Verb}
   * @class show
   * @ajsnode game.dictionary.verbs.show
   * @ajsconstruct MyGame.createVerb({ "name": "show", [...] });
   * @ajsconstructedby adventurejs.Dictionary#createVerb
   * @hideconstructor
   * @ajsinstanceof Verb
   * @ajsnavheading Conversation Verbs
   * @summary Verb meaning show, as in "show banana to monkey".
   * @tutorial Scripting_VerbSubscriptions
   * @tutorial Verbs_VerbAnatomy
   * @tutorial Verbs_VerbProcess
   * @tutorial Verbs_ModifyVerbs
   * @tutorial Verbs_WriteVerbs
   * @classdesc
   * <pre class="display border outline">
   * <span class="input">&gt; </span>
   *
   * </pre>
   * <p>
   * Description of the verb.
   * </p>
   * @ajsverbreactions
   * @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
   */
  A.Preverbs.show = {
    name: "show",
    prettyname: "show to",
    past_tense: "showed",
    synonyms: [],
    // verb_prep_noun: ["show to"], // tell about thing
    // verb_noun_prep_noun: ["show to"], // show thing to character
    gerund: "showing",

    /**
     * @ajsverbstructures
     * @memberof show
     */
    accepts_structures: [
      "verb noun preposition noun", // show thing to character
    ],

    /**
     * @memberof show
     * @ajsverbphrase
     * phrase1:
     * {
     *   accepts_noun: true,
     *   requires_noun: true,
     *   noun_must_be:
     *   {
     *     known: true,
     *     present: true,
     *   },
     * },
     */
    phrase1: {
      accepts_noun: true,
      requires_noun: true,
      noun_must_be: {
        known: true,
        present: true,
      },
    },

    /**
     * @memberof show
     * @ajsverbphrase
     * phrase2:
     * {
     *   accepts_noun: true,
     *   requires_noun: true,
     *   noun_must_be:
     *   {
     *     known: true,
     *     present: true,
     *   },
     * },
     */
    phrase2: {
      accepts_noun: true,
      requires_noun: true,
      noun_must_be: {
        known: true,
        present: true,
        character: true,
      },
      requires_preposition: true,
      preposition_must_be: ["to"],
    },

    /**
     * @memberof show
     * @ajsverbparams
     * with_params: {},
     */
    with_params: {},

    doTry: function () {
      var input = this.game.getInput();
      var verb_phrase = input.verb_phrase;
      var direct_object = input.getAsset(1);
      var indirect_object = input.getAsset(2);
      var msg = "";

      // if (verb_phrase === "show to") {
      //   //
      // }

      // no indirect object given
      // if( "undefined" === typeof input.parsedNoun2 )
      // {
      //   input.parsedNoun2 = A.clone.call(this.game, input.parsedNoun1 );
      //   input.parsedNoun1 = undefined;
      //   input.setSoftPrompt({ index: 2, type: "noun", noun1: true, verb: 'tell' });
      //   var msg = "To whom would you like to tell it? ";
      //   this.handleFailure(msg);
      //   return null;
      // }

      // can't show to non-characters
      if (!(indirect_object instanceof adventurejs.Character)) {
        this.game.debug(
          `D1187 | ${this.name}.js | ${direct_object.id} is not class Character `
        );
        msg += `${direct_object.Articlename} doesn't appear to be interested. `;
        this.handleFailure(msg);
        return null;
      }

      // can't talk to characters with ask unset
      if (!indirect_object.isIOV(this.name)) {
        this.game.debug(
          `D1334 | ${this.name}.js | ${indirect_object.id}.iov.${this.name} is unset`
        );
        msg += `${indirect_object.Articlename} doesn't seem interested. `;
        this.handleFailure(msg);
        return null;
      }

      return true;
    },

    doSuccess: function () {
      var input = this.game.getInput();
      var verb_phrase = input.verb_phrase;
      var direct_object = input.getAsset(1);
      var indirect_object = input.getAsset(2);
      var player;
      var direct_object;
      var msg = "";

      // show x to y
      msg += `$(We) show ${direct_object.articlename} to ${indirect_object.articlename}. `;

      // transfer of knowledge

      let knowledge =
        indirect_object.on_show_to[direct_object.name] ||
        indirect_object.on_show_to[direct_object.id] ||
        "";
      if (knowledge) {
        msg += A.getSAF.call(this.game, knowledge);
      } else msg += `${indirect_object.Articlename} doesn't seem to care. `;

      return this.handleSuccess(msg, direct_object);
    },
  };
})(); // tell