// quit.js
(function () {
/* global adventurejs A */
/**
* @augments {adventurejs.Verb}
* @class quit
* @ajsnode game.dictionary.verbs.quit
* @ajsconstruct MyGame.createVerb({ "name": "quit", [...] });
* @ajsconstructedby adventurejs.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading UtilityVerbs
* @summary Verb meaning replace unknown word with new input.
* @tutorial Verbs_Subscriptions
* @tutorial AdvancedVerbs_VerbAnatomy
* @tutorial AdvancedVerbs_VerbProcess
* @tutorial AdvancedVerbs_ModifyVerbs
* @tutorial AdvancedVerbs_ModifyVerbs
* @classdesc
* <pre class="display border outline">
* <span class="ajs-player-input">> quit</span>
* You can't quit, you're fired!
* </pre>
* <p>
* <strong>quit</strong> quits the game.
* </p>
* @TODO does quit auto-save?
*/
A.Preverbs.quit = {
name: "quit",
synonyms: ["q"],
/**
* @ajsverbstructures
* @memberof quit
*/
accepts_structures: ["verb", "verb noun"],
/**
* @memberof quit
* @ajsverbphrase
* phrase1:
* {
* accepts_noun: true,
* requires_noun: true,
* },
*/
phrase1: {
accepts_noun: true,
},
let_verb_handle_disambiguation: true,
let_verb_handle_remaining_input: true,
msgNoObject: "You can't quit, you're fired!",
do: function () {
var input = this.game.getInput();
this.game.log("L1577", "log", "high", "quit ", "verbs");
// @TODO
let msg = `You can't quit, you're fired! `;
return this.handleSuccess(msg);
},
};
})();