// knock.js
(function () {
/*global adventurejs A*/
/**
* @augments {adventurejs.Verb}
* @class knock
* @ajsnode game.dictionary.verbs.knock
* @ajsconstruct MyGame.createVerb({ "name": "knock", [...] });
* @ajsconstructedby adventurejs.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading UtilityVerbs
* @summary Summary.
* @tutorial Scripting_VerbSubscriptions
* @tutorial Verbs_VerbAnatomy
* @tutorial Verbs_VerbProcess
* @tutorial Verbs_ModifyVerbs
* @tutorial Verbs_WriteVerbs
* @classdesc Verbs start out as generic objects, which are converted
* to verb class instances at runtime.
* <br/><br/>
* Verbs have access to the global Input object ( game.getInput() ),
* which contains parsed player input.
* @ajsverbreactions
* @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
*/
A.Preverbs.knock = {
name: "knock",
prettyname: "knock",
past_tense: "knocked",
synonyms: ["knock"],
gerund: "knocking",
/**
* @ajsverbstructures
* @memberof knock
*/
accepts_structures: [
"verb",
"verb noun",
"verb preposition noun",
"verb noun preposition noun",
"verb preposition noun preposition noun",
],
/**
* @memberof knock
* @ajsverbphrase
* phrase1:
* {
* accepts_noun: true,
* requires_noun: true,
* noun_must_be: {
* known: true,
* tangible: true,
* present: true,
* reachable: true,
* visible: true,
* },
* accepts_preposition: true,
* accepts_these_prepositions: [ 'on', 'over' ],
* },
*/
phrase1: {
accepts_noun: true,
requires_noun: true,
noun_must_be: {
known: true,
tangible: true,
present: true,
reachable: true,
visible: true,
},
accepts_preposition: true,
//accepts_these_prepositions: ["on", "over", "down", "off"],
},
/**
* @memberof knock
* @ajsverbphrase
* phrase2:
* {
* accepts_noun: true,
* requires_noun: true,
* noun_must_be: {
* known: true,
* tangible: true,
* present: true,
* reachable: true,
* visible: true,
* },
* accepts_preposition: true,
* accepts_these_prepositions: [ 'on', 'over' ],
* },
*/
phrase2: {
accepts_noun: true,
requires_noun: true,
noun_must_be: {
known: true,
tangible: true,
present: true,
reachable: true,
visible: true,
},
accepts_preposition: true,
accepts_these_prepositions: ["with", "on", "against"],
},
let_verb_handle_disambiguation: false,
doTry: function () {
var input = this.game.getInput();
var verb_phrase = input.verb_phrase;
var direct_object = input.getAsset(1);
var direct_preposition = input.getPreposition(1);
var indirect_object = input.getAsset(2);
var indirect_preposition = input.getPreposition(2);
var player = this.game.getPlayer();
var results;
var msg = "";
if (input.hasStructure("verb")) {
return true;
}
// verb enabled?
if (!direct_object.isDOV(this.name)) {
this.game.debug(
`D2087 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.enabled is false `
);
msg += `$(We) can't ${this.name} ${
direct_preposition ? direct_preposition : ""
} ${direct_object.articlename}. `;
this.handleFailure(msg);
return null;
}
// single use direct object?
if (
direct_object.allowVerbOnce(this.name, "dov") &&
direct_object.didVerb(this.name, "dov")
) {
this.game.debug(
`D2088 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.once and ${direct_object.id}.did.${this.name}.directly `
);
msg += `$(We've) ${this.past_tense} ${
direct_preposition ? direct_preposition : "on"
} ${direct_object.articlename} enough. `;
this.handleFailure(msg);
return false;
}
if (input.hasStructure("verb noun")) {
return true;
// this.game.debug(` | ${this.name}.js | sentence structure 'verb'`);
// msg += this.game.parser.getUnparsedMessage(input.getInput());
// this.handleFailure(msg);
// return false;
}
// sentence structure: verb preposition noun
if (input.hasStructure("verb preposition noun")) {
if (
direct_object.allowVerbWithPreposition(
this.name,
direct_preposition,
"dov"
)
) {
return true;
} else if (direct_preposition === "off") {
// is direct_object on something we can knock it off of?
} else if (
direct_preposition === "on" ||
((direct_preposition === "in" ||
direct_preposition === "under" ||
direct_preposition === "behind") &&
direct_object.hasAspectAt(direct_preposition))
) {
// ex: knock on door, knock under table - just do it
return true;
} else {
//if (!direct_object.dov.knock.with_prepositions[direct_preposition]) {
if (
!direct_object.allowVerbWithPreposition(
this.name,
direct_preposition,
"dov"
)
) {
this.game.debug(
`D1948 | ${this.name}.js | ${this.name} ${direct_preposition} not handled `
);
msg += `$(We) don't know how to ${this.name} ${direct_preposition} ${direct_object.articlename}. `;
this.handleFailure(msg);
return null;
}
}
} // verb preposition noun
// sentence structure: verb noun preposition noun
if (input.hasStructure("verb noun preposition noun")) {
if (
indirect_preposition === "on" ||
indirect_preposition === "against"
) {
// ex: knock cane on door
// change to knock on door with cane
input.swapPhrases(1, 2);
input.setPreposition(1, "on");
input.setPreposition(2, "with");
input.setStructure("verb preposition noun preposition noun");
direct_object = input.getAsset(1);
direct_preposition = input.getPreposition(1);
indirect_object = input.getAsset(2);
indirect_preposition = input.getPreposition(2);
}
}
// sentence structure: verb noun preposition noun
if (
input.hasStructure("verb noun preposition noun") ||
input.hasStructure("verb preposition noun preposition noun")
) {
if (indirect_preposition === "with" && !indirect_object.isIn(player)) {
this.game.debug(
`D2089 | ${this.name}.js | ${indirect_object.id} is not in player `
);
msg += `$(We're) not holding ${indirect_object.articlename}. `;
this.handleFailure(msg);
return null;
}
// works with any indirect object?
if (direct_object.allowVerbWithAnything(this.name, "dov")) {
return true;
}
// indirect object not required?
if (direct_object.allowVerbWithNothing(this.name, "dov")) {
this.game.debug(
`D2093 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.with_nothing `
);
msg += `$(We) don't need to use ${indirect_object.articlename} to ${
this.name
} ${direct_preposition ? direct_preposition : ""} ${
direct_object.articlename
}. `;
this.handleFailure(msg);
return null;
}
// indirect object usable with direct object?
if (
!direct_object.allowVerbWithAsset(this.name, indirect_object, "dov")
) {
this.game.debug(
`D2090 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.with_assets/with_classes does not include ${indirect_object.id} `
);
msg += `$(We) can't ${this.name} ${
direct_preposition ? direct_preposition : ""
} ${direct_object.articlename} ${indirect_preposition} ${
indirect_object.articlename
}. `;
this.handleFailure(msg);
return null;
}
// can indirect object be used?
if (!indirect_object.isIOV(this.name)) {
this.game.debug(
`D2091 | ${this.name}.js | ${indirect_object.id}.iov.${this.name}.enabled is false `
);
msg += `$(We) can't ${this.name} anything ${indirect_preposition} ${indirect_object.articlename}. `;
this.handleFailure(msg);
return false;
}
// single use indirect object?
if (
indirect_object.allowVerbOnce(this.name, "iov") &&
indirect_object.iDidVerb(this.name, "iov")
) {
this.game.debug(
`D2092 | ${this.name}.js | ${indirect_object.id}.iov.${
this.name
}.once and ${indirect_object.id}.did.${this.name}.indirectly is ${
indirect_object.did[this.name].indirectly
} `
);
msg += `${indirect_object.Articlename} has already been used to ${this.name} something. `;
this.handleFailure(msg);
return null;
}
}
// sentence structure: verb preposition noun preposition noun
if (input.hasStructure("verb preposition noun preposition noun")) {
}
return true;
},
doSuccess: function () {
var input = this.game.getInput();
var verb_phrase = input.verb_phrase;
var direct_object = input.getAsset(1);
var direct_preposition = input.getPreposition(1);
var indirect_object = input.getAsset(2);
var indirect_preposition = input.getPreposition(2);
var player = this.game.getPlayer();
var results;
var msg = "";
// apply state changes
//this.setState(direct_object,false);
// compose output
msg +=
`$(We) ${this.name}` +
`${direct_preposition ? " " + direct_preposition : ""}` +
`${direct_object ? " " + direct_object.articlename : ""}` +
`${indirect_preposition ? " " + indirect_preposition : ""}` +
`${indirect_object ? " " + indirect_object.articlename : ""}` +
`. `;
// print output
return this.handleSuccess(msg, direct_object);
},
};
})(); // verb