// hint.js
(function () {
/* global adventurejs A */
/**
* @augments {adventurejs.Verb}
* @class hint
* @ajsnode game.dictionary.verbs.hint
* @ajsconstruct MyGame.createVerb({ "name": "hint", [...] });
* @ajsconstructedby adventurejs.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading UtilityVerbs
* @summary Verb used to get hints.
* @tutorial BasicVerbs_Subscriptions
* @tutorial AdvancedVerbs_VerbAnatomy
* @tutorial AdvancedVerbs_VerbProcess
* @tutorial AdvancedVerbs_ModifyVerbs
* @tutorial AdvancedVerbs_ModifyVerbs
* @classdesc
* <pre class="display border outline">
* <span class="ajs-player-input">> hint</span>
* </pre>
* <p>
* <strong>Hints</strong> prints a list of hints.
* </p>
*/
A.Preverbs.hint = {
name: "hint",
synonyms: ["hints"],
verb_prep_noun: ["get hint", "show hint", "get hints", "show hints"],
/**
* @ajsverbstructures
* @memberof hint
*/
accepts_structures: ["verb"],
do: function () {
this.game.log("L1589", "log", "high", "hint", "verbs");
this.game.hintManager.openDialog();
return true;
},
};
})();