// left.js
(function () {
/*global adventurejs A*/
/**
* @augments {adventurejs.Verb}
* @class left
* @ajsnode game.dictionary.verbs.left
* @ajsconstruct MyGame.createVerb({ "name": "left", [...] });
* @ajsconstructedby adventurejs.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading DirectionVerbs
* @summary Verb meaning travel to left direction.
* @tutorial Scripting_VerbSubscriptions
* @tutorial Verbs_VerbAnatomy
* @tutorial Verbs_VerbProcess
* @tutorial Verbs_ModifyVerbs
* @tutorial Verbs_WriteVerbs
* @classdesc
* <pre class="display border outline">
* <span class="input">> left</span>
* You turn to the left. Cannons. You turn to the right. More cannons.
* You turn back to front. Still more cannons. You're beginning to
* understand why they call it "the valley of Death".
* </pre>
* <p>
* Direction verb: go <strong>left</strong>. Because left is a relative
* direction, it's assumed that there probably won't be a left exit, though
* it does support one. The verb logic looks for a port exit first,
* which would be left in nautical terms, then looks for a left exit,
* then defaults to telling the player they turn in place.
* To learn about {@link adventurejs.Exit|Exits},
* see <a href="/doc/GetStarted_CreateAnExit.html">Create an Exit</a>.
* </p>
* @ajsverbreactions doRemoveThisFromThat, doRemoveThatFromThis, doMoveThisToThat, doMoveThatToThis
* @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
*/
A.Preverbs.left = {
name: "left",
is_direction: true,
is_relative_direction: true,
synonyms: ["left"],
type: { direction: true },
adjective: "leftward",
article: "the",
/**
* @ajsverbstructures
* @memberof left
*/
accepts_structures: ["verb"],
doTry: function () {
var results;
if (this.game.getCurrentRoom().exits.port) {
results = this.game.tryTravel("port");
if (!results) {
this.handleFailure();
}
} else if (this.game.getCurrentRoom().exits.left) {
results = this.game.tryTravel("left");
if (!results) {
this.handleFailure();
}
return results;
}
return true;
},
doSuccess: function () {
// compose output
var msg = `$(We) turn to the ${this.name}. `;
// print output
return this.handleSuccess(msg);
},
};
})();