// isDirection.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Dictionary.prototype;
/**
* Is this a direction?
* @memberOf AdventureJS.Dictionary
* @method AdventureJS.Dictionary#isDirection
* @param {String} word A string to be evaluated.
* @returns {Boolean}
*/
p.isDirection = function Dictionary_isDirection(word) {
return this.getDirection(word) !== false;
};
})();