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// EyeGlasses.js
(function () {
  /*global adventurejs A*/
  "use strict";

  /**
   * @ajspath adventurejs.Atom.Asset.Matter.Tangible.Thing.EyeGlasses
   * @augments adventurejs.Thing
   * @class adventurejs.EyeGlasses
   * @ajsconstruct MyGame.createAsset({ "class":"EyeGlasses", "name":"foo", [...] })
   * @ajsconstructedby adventurejs.Game#createAsset
   * @ajsnavheading OpticalClasses
   * @param {String} game_name The name of the top level game object.
   * @param {String} name A name for the object, to be serialized and used as ID.
   * @summary Blast! These aren't my cheaters!
   * @classdesc
   * <p>
   * <strong>EyeGlasses</strong> is a subclass of
   * {@link adventurejs.OpticalDevice|OpticalDevice},
   * which can be worn, and
   * which can be looked through or with via
   * <code>iov.look</code>.
   * </p>
   * <h3 class="examples">Example:</h3>
   * <pre class="display"><code class="language-javascript">MyGame.createAsset({
   *   class: "EyeGlasses",
   *   name: "glasses",
   *   descriptions: { look: "My reading glasses. ", },
   *   place: { in: "desk drawer" },
   * });
   * </code></pre>
   **/
  class EyeGlasses extends adventurejs.OpticalDevice {
    constructor(name, game_name) {
      super(name, game_name);
      this.class = "EyeGlasses";

      this.descriptions.look = "Glasses.";
      this.singlePluralPairs = [
        ["eyeglasses", "eyeglasses"],
        ["glasses", "glasses"],
      ];

      this.setDOVs(["wear", "remove"]);

      this.must.be_worn_to_look_through = true;
    }
  }

  adventurejs.EyeGlasses = EyeGlasses;
})();