// Outlet.js
(function () {
/*global adventurejs A*/
"use strict";
/**
* @ajspath adventurejs.Atom.Asset.Matter.Tangible.Thing.Electronics.Outlet
* @augments adventurejs.Electronics
* @class adventurejs.Outlet
* @ajsconstruct MyGame.createAsset({ "class":"Outlet", "name":"foo", [...] })
* @ajsconstructedby adventurejs.Game#createAsset
* @ajsnavheading ElectronicsClasses
* @param {String} game_name The name of the top level game object.
* @param {String} name A name for the object, to be serialized and used as ID.
* @summary An electrical outlet.
* @tutorial Tangibles_AboutTangibles
* @classdesc
* <p>
* <strong>Outlet</strong> is a subclass of Electronics,
* with no special properties, but meant to build upon.
* Can be fixed, like a wall outlet, or mobile like a
* power strip.
* </p>
**/
class Outlet extends adventurejs.Electronics {
constructor(name, game_name) {
super(name, game_name);
this.class = "Outlet";
this.descriptions.look = "Outlet.";
this.singlePluralPairs = [["outlet", "outlets"]];
this.setIOVs(["plugIn", "unplug"]);
this.unsetDOV("plugIn");
}
}
adventurejs.Outlet = Outlet;
})();