// Meat.js
(function () {
/* global adventurejs A */
/**
* @ajspath adventurejs.Atom.Asset.Matter.Tangible.Thing.Edible.Meat
* @augments adventurejs.Edible
* @class adventurejs.Meat
* @ajsconstruct MyGame.createAsset({ "class":"Meat", "name":"foo", [...] })
* @ajsconstructedby adventurejs.Game#createAsset
* @ajsnavheading FoodDrinkClasses
* @param {String} game_name The name of the top level game object.
* @param {String} name A name for the object, to be serialized and used as ID.
* @summary Some kind of meat.
* @classdesc
* <strong>Meat</strong> is an edible item that can be destroyed on eating.
**/
class Meat extends adventurejs.Edible {
constructor(name, game_name) {
super(name, game_name);
this.class = "Meat";
this.singlePluralPairs = [["meat", "meats"]];
}
}
adventurejs.Meat = Meat;
})();