// SolidContainer.js
(function () {
/* global AdventureJS A */
/**
* @ajspath AdventureJS.Atom.Asset.Matter.Tangible.Thing.Container.SolidContainer
* @augments AdventureJS.Assets.Container
* @class AdventureJS.Assets.SolidContainer
* @ajsconstruct MyGame.createAsset({ "class":"SolidContainer", "name":"foo", [...] })
* @ajsconstructedby AdventureJS.Game#createAsset
* @ajsnavheading ContainerClasses
* @param {String} game_name The name of the top level game object.
* @param {String} name A name for the object, to be serialized and used as ID.
* @summary A container for solid substances.
* @ajstangiblecontainer in
* @todo Is this a useful class?
* @classdesc
* <p>
* <strong></strong>
* </p>
* <pre class="display"><code class="language-javascript">
* </code></pre>
**/
class SolidContainer extends AdventureJS.Assets.Container {
constructor(name, game_name, context_id = "", id = "") {
super(name, game_name, context_id, id);
this.class = "SolidContainer";
this.aspects.in = new AdventureJS.AssetHelpers.Aspect(
"in",
this.game_name,
this.id
);
}
}
AdventureJS.Assets.SolidContainer = SolidContainer;
})();