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// Staircase.js
(function () {
  /*global adventurejs A*/
  "use strict";

  /**
   * @ajspath adventurejs.Atom.Asset.Matter.Tangible.Thing.Climbable.Staircase
   * @augments adventurejs.Climbable
   * @class adventurejs.Staircase
   * @ajsconstruct MyGame.createAsset({ "class":"Staircase", "name":"foo", [...] })
   * @ajsconstructedby adventurejs.Game#createAsset
   * @ajsnavheading MiscAssetClasses
   * @param {String} game_name The name of the top level game object.
   * @param {String} name A name for the object, to be serialized and used as ID.
   * @summary A stairway to heaven?
   * @classdesc
   * <p>
   * <strong>Staircase</strong> is a subclass of
   * {@link adventurejs.Climbable|Climbable}.
   * Player can climb on/to/from, and step on to climb.
   * </p>
   **/
  class Staircase extends adventurejs.Climbable {
    constructor(name, game_name) {
      super(name, game_name);
      this.class = "Staircase";

      this.singlePluralPairs = [
        ["stairs", "stairs"],
        ["staircase", "staircases"],
      ];
      this.group = [];
      this.dimensions.height = 2;

      this.default_aspect_for_climb = "on";
      this.quirks.climb_means_go_on = true;

      this.aspects.on.set({
        player: { posture: "stand" },
      });
    }
  }
  adventurejs.Staircase = Staircase;
})();