// WritingSurface.js
(function () {
/*global adventurejs A*/
"use strict";
/**
* @ajspath adventurejs.Atom.Asset.Matter.Tangible.Thing.WritingSurface
* @augments adventurejs.Thing
* @class adventurejs.WritingSurface
* @ajsconstruct MyGame.createAsset({ "class":"WritingSurface", "name":"foo", [...] })
* @ajsconstructedby adventurejs.Game#createAsset
* @ajsnavheading WritingClasses
* @param {String} game_name The name of the top level game object.
* @param {String} name A name for the object, to be serialized and used as ID.
* @summary A surface that can be written on and erased.
* @classdesc
* <p>
* <strong>WritingSurface</strong> is a subclass of
* {@link adventurejs.Thing|Thing} with its
* <code class="property">asset.dov.write.enabled</code> and
* <code class="property">asset.dov.erase.enabled</code> properties set to true.
* <code class="property">asset.dov.write.enabled</code> allows it to receive
* strings using the
* {@link adventurejs.Verb|Verb} {@link write}.
* <code class="property">asset.dov.erase.enabled</code>
* allows it to be erased and
* <code class="property">asset.dov.erase.with_nothing</code>
* allows it to be erased without an eraser.
* With WritingSurface's
* <code class="property">append_written_strings_to_description</code>
* property set to true, anything written
* on it can be included in the WritingSurface's description.
* </p>
* <pre class="display border outline">
* <span class="input">> write "I will not poop in class" on blackboard
* You write "I will not poop in class" on the blackboard with the chalk.
*
* <span class="input">> examine blackboard
* It's a big blackboard. Written on it is a phrase: "I will not poop in class".
* </pre>
* <h3 class="examples">Example:</h3>
* <pre class="display"><code class="language-javascript">MyGame.createAsset({
* class: "Blackboard",
* name: "blackboard",
* descriptions: { look: "It's a big gradeschool-style blackboard. ", },
* place: { in: "Schoolroom" },
* });
* </code></pre>
**/
class WritingSurface extends adventurejs.Thing {
constructor(name, game_name) {
super(name, game_name);
this.class = "WritingSurface";
this.setDOVs(["write", "erase"]);
this.append_written_strings_to_description = true;
}
}
adventurejs.WritingSurface = WritingSurface;
})();