// Electronics.js
(function () {
/*global adventurejs A*/
"use strict";
/**
* @ajspath adventurejs.Atom.Asset.Matter.Tangible.Thing.Electronics
* @augments adventurejs.Electronics
* @class adventurejs.Electronics
* @ajsconstruct MyGame.createAsset({ "class":"Electronics", "name":"foo", [...] })
* @ajsconstructedby adventurejs.Game#createAsset
* @ajsnavheading ElectronicsClasses
* @param {String} game_name The name of the top level game object.
* @param {String} name A name for the object, to be serialized and used as ID.
* @summary Use to create things player can tie rope to and swing from.
* @classdesc
* <p>
* <strong>Electronics</strong> is a minimally specialized
* subclass of
* {@link adventurejs.Thing|Thing},
* meant for building more complex electronic classes
* such as {@link adventurejs.Radio|radios} and
* {@link adventurejs.Computer|computers}.
* </p>
**/
class Electronics extends adventurejs.Thing {
constructor(name, game_name) {
super(name, game_name);
this.class = "Electronics";
this.setDOV("plugIn");
}
}
adventurejs.Electronics = Electronics;
})();