// Edible.js
(function () {
/*global adventurejs A*/
"use strict";
/**
* @ajspath adventurejs.Atom.Asset.Matter.Tangible.Thing.Edible
* @augments adventurejs.Thing
* @class adventurejs.Edible
* @ajsconstruct MyGame.createAsset({ "class":"Edible", "name":"foo", [...] })
* @ajsconstructedby adventurejs.Game#createAsset
* @ajsnavheading MiscAssetClasses
* @param {String} game_name The name of the top level game object.
* @param {String} name A name for the object, to be serialized and used as ID.
* @summary Trick or treat, give me something good to eat.
* @classdesc
* <p>
* <strong>Edible</strong> can be eaten.
* </p>
**/
class Edible extends adventurejs.Thing {
constructor(name, game_name) {
super(name, game_name);
this.class = "Edible";
this.setDOVs(["eat", "take", "give", "put"]);
}
}
adventurejs.Edible = Edible;
})();