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// BladedWeapon.js
(function () {
  /* global adventurejs A */

  /**
   * @ajspath adventurejs.Atom.Asset.Matter.Tangible.Thing.BladedWeapon
   * @augments adventurejs.Thing
   * @class adventurejs.BladedWeapon
   * @ajsconstruct MyGame.createAsset({ "class":"BladedWeapon", "name":"foo", [...] })
   * @ajsconstructedby adventurejs.Game#createAsset
   * @ajsnavheading ToolClasses
   * @param {String} game_name The name of the top level game object.
   * @param {String} name A name for the object, to be serialized and used as ID.
   * @summary A generic hand tool.
   * @classdesc
   * <p>
   * <strong>BladedWeapon</strong> is a subclass of
   * {@link adventurejs.Thing|Thing} with no
   * particular properties.
   * </p>
   * <h3 class="examples">Example:</h3>
   * <pre class="display"><code class="language-javascript">MyGame.createAsset({
   *   class: "BladedWeapon",
   *   name: "singing sword",
   *   descriptions: { look: "It's a broad, flat-headed singing sword. ", },
   *   place: { in: "garden shed" },
   * });
   * </code></pre>
   **/
  class BladedWeapon extends adventurejs.Thing {
    constructor(name, game_name) {
      super(name, game_name);
      this.class = "BladedWeapon";
      this.synonyms = ["blade", "weapon"];
      this.setDOVs(["get", "take", "give"]);
      this.setIOVs(["kill", "attack", "hit"]); // stab, slice, cut, chop
    }
  }

  adventurejs.BladedWeapon = BladedWeapon;
})();