//GlobalRoomtone.js
(function () {
/*global adventurejs A*/
"use strict";
/**
* @ajsnode game.world.global_sound
* @augments {adventurejs.Scenery}
* @class global_sound
* @ajsconstruct MyGame.createGlobalScenery({ "name": "global_sound", [...] });
* @ajsconstructedby adventurejs.Game#createGlobalScenery
* @hideconstructor
* @ajsinstanceof Scenery
* @ajsmodifiedby adventurejs.Game#setGlobalDescriptions
* @ajsnavheading GlobalScenery
* @tutorial NextSteps_GlobalScenery
* @summary A global scenery object.
* @ajsglobal GlobalScenery
*/
A.GlobalAssets.Scenery.push({
name: "sound",
synonyms: ["room", "tone", "roomtone", "room tone"],
// @TODO this form isn't handled by createGlobalScenery
// which bypasses createAsset / constructAsset
dov: { listen: true },
descriptions: {
look: "$(We) hear a slight tone over a steady low rumble. ",
sound: "$(We) hear a slight tone over a steady low rumble. ",
},
enabled: false,
});
})();