//GlobalRain.js
(function () {
/*global adventurejs A*/
"use strict";
/**
* @ajsnode game.world.global_rain
* @augments {adventurejs.Scenery}
* @class global_rain
* @ajsconstruct MyGame.createGlobalScenery({ "name": "global_rain", [...] });
* @ajsconstructedby adventurejs.Game#createGlobalScenery
* @hideconstructor
* @ajsinstanceof Scenery
* @ajsmodifiedby adventurejs.Game#setGlobalDescriptions
* @ajsnavheading GlobalScenery
* @tutorial NextSteps_GlobalScenery
* @summary A global scenery object.
* @ajsglobal GlobalScenery
*/
A.GlobalAssets.Scenery.push({
name: "rain",
synonyms: ["rain"],
descriptions: { look: "Just a light misting. " },
is_intangible: true,
enabled: false,
});
})();