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//GlobalRain.js
(function () {
  /*global adventurejs A*/
  "use strict";

  /**
   * @ajsnode game.world.global_rain
   * @augments {adventurejs.Scenery}
   * @class global_rain
   * @ajsconstruct MyGame.createGlobalScenery({ "name": "global_rain", [...] });
   * @ajsconstructedby adventurejs.Game#createGlobalScenery
   * @hideconstructor
   * @ajsinstanceof Scenery
   * @ajsmodifiedby adventurejs.Game#setGlobalDescriptions
   * @ajsnavheading GlobalScenery
   * @tutorial NextSteps_GlobalScenery
   * @summary A global scenery object.
   * @ajsglobal GlobalScenery
   */
  A.GlobalAssets.Scenery.push({
    name: "rain",
    synonyms: ["rain"],
    descriptions: { look: "Just a light misting. " },
    is_intangible: true,
    enabled: false,
  });
})();