//GlobalHole.js
(function () {
/*global adventurejs A*/
/**
* @ajsnode game.world.global_hole
* @augments {adventurejs.Scenery}
* @class global_hole
* @ajsconstruct MyGame.createGlobalScenery({ "name": "global_hole", [...] });
* @ajsconstructedby adventurejs.Game#createGlobalScenery
* @hideconstructor
* @ajsinstanceof Scenery
* @ajsmodifiedby adventurejs.Game#setGlobalDescriptions
* @ajsnavheading GlobalScenery
* @tutorial NextSteps_GlobalScenery
* @summary A global scenery object.
* @ajsglobal GlobalScenery
*/
A.GlobalAssets.Scenery.push({
class: "Scenery",
name: "hole",
synonyms: ["hole"],
description: "$(We) don't see any hole. ",
dov: { dig: { with_anything: true } },
is: { intangible: true, abstract: true },
enabled: true,
article: "a",
definite_article: "a",
default_aspect: "in",
});
})();