// GlobalFloor.js
(function () {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Game.prototype;
/**
* @augments {adventurejs.Floor}
* @class global_floor
* @ajsconstruct MyGame.createGlobalFloors({ "name": "global_floor", [...] });
* @ajsconstructedby adventurejs.Game#createGlobalFloors
* @hideconstructor
* @ajsinstanceof floor
* @ajsmodifiedby adventurejs.Game#setGlobalDescriptions
* @ajsnavheading GlobalAssets
* @ajsnode game.world.global_floor
* @summary Summary of the floor.
* @ajsglobal GlobalFloor
* @classdesc Description of the floor.
*/
A.GlobalAssets.Floors.push({
name: "floor",
descriptions: { look: "$(We) see nothing special about the floor. " },
});
})();