// GlobalFloor.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Game.prototype;
/**
* @augments {AdventureJS.Assets.Floor}
* @class global_floor
* @ajsconstruct MyGame.createGlobalFloors({ "name": "global_floor", [...] });
* @ajsconstructedby AdventureJS.Game#createGlobalFloors
* @hideconstructor
* @ajsinstanceof floor
* @ajsmodifiedby AdventureJS.Game#setAreaScenery
* @ajsnavheading GlobalScenery
* @ajsnode game.world.global_floor
* @summary Summary of the floor.
* @ajsglobal GlobalFloor
* @classdesc Description of the floor.
*/
A.AssetDefinitions.Floors.push({
name: "floor",
descriptions: { look: "{We} see nothing special about the floor. " },
iov: { put: true, take: true },
});
})();