// GlobalExitSouth.js
(function () {
/* global adventurejs A */
/**
* @augments {adventurejs.Exit}
* @class global_south
* @classdesc Description of the exit.
* @ajsconstruct MyGame.createGlobalExits({ "name": "global_south", [...] });
* @ajsconstructedby adventurejs.Game#createGlobalExits
* @hideconstructor
* @ajsinstanceof Exit
* @ajsmodifiedby adventurejs.Game#setGlobalDescriptions
* @ajsnavheading GlobalExits
* @ajsnode game.world.global_south
* @tutorial Scenery_GlobalScenery
* @summary A global exit.
* @ajsglobal GlobalExit
*/
A.GlobalAssets.Exits.push({
class: "Exit",
direction: "south",
descriptions: {
look: "{We} {don't} see any passage south. ",
travel: "{We} can't go south from here. ",
},
});
})();