// isNestedOnTop.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Character.prototype;
/**
* Determine if player is nested at the bottom of parent asset.
* @memberOf adventurejs.Character
* @method adventurejs.Character#isNestedOnTop
* @return {Boolean}
*/
p.isNestedOnTop = function Character_isNestedOnTop()
{
var bool = false;
if( false === this.isNested('on') ){ return false; }
var thing = this.getNestAsset();
if( false === thing ) return false;
var top = thing.getYTop();
if( this.position.y >= top )
{
bool = true;
}
return bool;
}
}());