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// isNestedOnTop.js
(function() {
	/*global adventurejs A*/ 
  "use strict";
  var p = adventurejs.Character.prototype;	
  /**
   * Determine if player is nested at the bottom of parent asset.
   * @memberOf adventurejs.Character
	 * @method adventurejs.Character#isNestedOnTop
   * @return {Boolean}
   */
  p.isNestedOnTop = function Character_isNestedOnTop() 
  {
    var bool = false;
    if( false === this.isNested('on') ){ return false; }
    var thing = this.getNestAsset();
    if( false === thing ) return false;
    var top = thing.getYTop();
    if( this.position.y >= top ) 
    {
      bool = true;
    }
    return bool;
  }
 }());