// isNested.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Character.prototype;
/**
* Determine whether character asset has a nest. Can be used
* to test against specific aspects and parent assets.
* For example, player.isNested( 'in', 'bed' )
* @memberOf adventurejs.Character
* @method adventurejs.Character#isNested
* @return {Boolean}
*/
p.isNested = p.$nested = function Character_isNested( prep, prop )
{
if( "undefined" === typeof this.nest ) return false;
var prepkey = Object.keys( this.nest )[0];
var propvalue = this.nest[prepkey];
if( prep && "undefined" === typeof prepkey ) return false;
if( prep && prep !== prepkey ) return false;
if( prop && "undefined" === typeof propvalue ) return false;
if( prop && prop !== propvalue ) return false;
// received isNested()
if( "undefined" === typeof prep
&& "undefined" === typeof prop )
{
if( propvalue ) return true;
else return false;
}
return true;
}
}());