// isNested.js
(function () {
/*global adventurejs A*/
var p = adventurejs.Character.prototype;
/**
* Determine whether character asset has a nest. Can be used
* to test against specific aspects and parent assets.
* For example, player.isNested( 'in', 'bed' )
* @memberOf adventurejs.Character
* @method adventurejs.Character#isNested
* @return {Boolean}
*/
p.isNested = p.$nested = function Character_isNested(prep, prop) {
if ("undefined" === typeof this.nest) return false;
var prepkey = Object.keys(this.nest)[0];
var propvalue = this.nest[prepkey];
if (prep && "undefined" === typeof prepkey) return false;
if (prep && prep !== prepkey) return false;
if (prop && "undefined" === typeof propvalue) return false;
if (prop && prop !== propvalue) return false;
// received isNested()
if ("undefined" === typeof prep && "undefined" === typeof prop) {
if (propvalue) return true;
else return false;
}
return true;
};
})();