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// getNestOrPlaceAsset.js
(function() {
	/*global adventurejs A*/ 
  "use strict";
  var p = adventurejs.Character.prototype;	
  /**
   * Get character's parent asset. If character is nested, 
   * returns nest asset, otherwise returns room asset.
   * @memberOf adventurejs.Character
	 * @method adventurejs.Character#getNestOrPlaceAsset
   * @return {Boolean}
   */
   p.getNestOrPlaceAsset = function Character_getNestOrPlace( )
   {
     if(this.isNested()) { return this.getNestAsset(); }
     else { return this.getPlaceAsset(); }
   }
  }());