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// getNestOrPlaceAsset.js
(function () {
  /*global adventurejs A*/
  var p = adventurejs.Character.prototype;
  /**
   * Get character's parent asset. If character is nested,
   * returns nest asset, otherwise returns room asset.
   * @memberOf adventurejs.Character
   * @method adventurejs.Character#getNestOrPlaceAsset
   * @return {Boolean}
   */
  p.getNestOrPlaceAsset = function Character_getNestOrPlace() {
    if (this.isNested()) {
      return this.getNestAsset();
    } else {
      return this.getPlaceAsset();
    }
  };
})();