// getNestOrPlaceAsset.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Character.prototype;
/**
* Get character's parent asset. If character is nested,
* returns nest asset, otherwise returns room asset.
* @memberOf adventurejs.Character
* @method adventurejs.Character#getNestOrPlaceAsset
* @return {Boolean}
*/
p.getNestOrPlaceAsset = function Character_getNestOrPlace( )
{
if(this.isNested()) { return this.getNestAsset(); }
else { return this.getPlaceAsset(); }
}
}());