// GlobalCeiling.js
(function () {
/*global adventurejs A*/
"use strict";
/**
* @ajsnode game.world.global_ceiling
* @augments {adventurejs.Ceiling}
* @class global_ceiling
* @ajsconstruct MyGame.createGlobalCeilings({ "name": "global_ceiling", [...] });
* @ajsconstructedby adventurejs.Game#createGlobalCeilings
* @hideconstructor
* @ajsinstanceof ceiling
* @ajsmodifiedby adventurejs.Game#setGlobalDescriptions
* @ajsnavheading GlobalAssets
* @summary Look up from anywhere.
* @ajsglobal GlobalCeiling
* @classdesc
* <p>
* <strong>GlobalCeiling</strong> is a
* {@link adventurejs.Ceiling|Ceiling}
* that can be seen from any
* {@link adventurejs.Room|Room}. It exists as a convenience
* to let authors offer a single generic ceiling description
* as opposed to unique ceilings in each room.
* </p>
*/
A.GlobalAssets.Ceilings.push({
name: "ceiling",
descriptions: { look: "$(We) see nothing special about the ceiling. " },
});
})();