// put.js
(function () {
/* global adventurejs A */
var p = adventurejs.Tangible.prototype;
/**
* <strong>put</strong> places one asset inside another,
* bypassing onMoveThatToThis and subsequent
* doMoveThatToThis/doMoveThisToThat.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#put
* @param {String} aspect
* @param {Object|String} asset asset object or name/id
*/
p.put = function Tangible_put(aspect, asset) {
this.game.log(
"L1483",
"log",
"high",
`[put.js] ${this.id} ${aspect} ${asset.id}`,
"Game"
);
if ("string" === typeof asset) asset = this.game.getAsset(asset);
if (!asset) return false;
aspect = aspect || asset.default_aspect;
if (!aspect) return false;
if (!asset.hasAspectAt(aspect)) return false;
this.setPlace(aspect, asset.id);
return true;
};
})();