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// moveFrom.js
(function() {
	/*global adventurejs A*/ 
  "use strict";
  var p = adventurejs.Tangible.prototype;	
  /**
   * moveFrom is an alias to onRemoveThatFromThis 
   * but with asset and this reversed
   * purely for syntactic convenience.
   * @memberOf adventurejs.Tangible
	 * @method adventurejs.Tangible#moveFrom
   * @param {Object} asset
   * @returns {Boolean}
   */
  p.moveFrom = function Tangible_moveFrom( asset ) 
  {
    if("string" === typeof asset) asset = this.game.getAsset(asset);
    if(!asset) return false;
    return asset.onRemoveThatFromThis( this );
  }
 }());