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// moveFrom.js
(function () {
  /*global adventurejs A*/
  var p = adventurejs.Tangible.prototype;
  /**
   * moveFrom is an alias to onRemoveThatFromThis
   * but with asset and this reversed
   * purely for syntactic convenience.
   * @memberOf adventurejs.Tangible
   * @method adventurejs.Tangible#moveFrom
   * @param {Object} asset
   * @returns {Boolean}
   */
  p.moveFrom = function Tangible_moveFrom(asset) {
    if ("string" === typeof asset) asset = this.game.getAsset(asset);
    if (!asset) return false;
    return asset.onRemoveThatFromThis(this);
  };
})();