// moveFrom.js
(function () {
/*global adventurejs A*/
var p = adventurejs.Tangible.prototype;
/**
* moveFrom is an alias to onRemoveThatFromThis
* but with asset and this reversed
* purely for syntactic convenience.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#moveFrom
* @param {Object} asset
* @returns {Boolean}
*/
p.moveFrom = function Tangible_moveFrom(asset) {
if ("string" === typeof asset) asset = this.game.getAsset(asset);
if (!asset) return false;
return asset.onRemoveThatFromThis(this);
};
})();