// GlobalDrawing.js
(function () {
/* global adventurejs A */
/**
* @ajspath adventurejs.Atom.Asset.GlobalAsset.GlobalConcept.GlobalDrawing
* @augments adventurejs.Asset
* @class adventurejs.GlobalDrawing
* @ajsconstruct MyGame.createAsset({ "class":"GlobalDrawing", "name":"foo", [...] })
* @ajsconstructedby adventurejs.Game#createAsset
* @ajsinternal
* @ajsnavheading LibraryAssets
* @param {String} game_name The name of the top level game object.
* @param {String} name A name for the object, to be serialized and used as ID.
* @summary Special class to handle quoted strings in player input.
* @classdesc
* <p>
* <strong>GlobalDrawing</strong> is a special subclass
* of {@link adventurejs.GlobalConcept|GlobalConcept} used to
* handle player input that has digits in it, such
* as "type 10 on keypad." Authors should not have to construct
* or modify this Asset.
* </p>
**/
class GlobalDrawing extends adventurejs.GlobalConcept {
constructor(name, game_name) {
super(name, game_name);
this.class = "GlobalDrawing";
this.setDOVs(["draw"]);
this.name = "doodle";
this.name_is_proper = false;
//this.propername = "words";
this.definite_article = "the";
this.is.abstract = true;
// this.is.information = true;
this.descriptions.look = "A dashed-off doodle.";
this.noun = "doodle";
this.plural = "doodles";
this.singlePluralPairs = [["doodle", "doodles"]];
}
// get articlename() {
// return this.values[0];
// }
}
adventurejs.GlobalDrawing = GlobalDrawing;
})();